#include "colors.inc" #include "textures.inc" #include "shapes.inc" sphere { <0,1,0>,1 texture { pigment { color rgb <0.9,0.9,0.9> } finish { phong 1.0 phong_size 20.0 ambient 0.5 diffuse 0.5 } normal { leopard -0.5 turbulence 1.0 } scale 0.043 } } plane { <0,1,0>,0 texture { pigment { color Green } // pigment finish { ambient 0.5 } normal { wrinkles 5.0 } translate y*1 scale 0.05 } // texture } sky_sphere { pigment { gradient y color_map { [0 0.6 color White color Blue ] [0.6 1.0 color Blue color Blue ] } } } camera { location <0.2,0.5,-4> sky <0,1,0> right <4/3,0,0> look_at <0,1,-1> } //light_source { <5,3,-5> color White } light_source { <100,600,-600> color White } //light_source { <-5,3,-5> color White }