#include "colors.inc" #include "textures.inc" #include "shapes.inc" sphere { <0,1,0>,1 texture { pigment { color rgb <0.6,0.6,0.9> } finish { phong 1.0 phong_size 50.0 metallic reflection 0.2 diffuse 0.5 brilliance 10 ambient 0.1 } } } plane { <0,1,0>,0 texture { pigment { checker pigment {color White}, pigment{color Green} } } } camera { location <0,0.5,-4> sky <0,1,0> right <4/3,0,0> look_at <0,1,-1> } light_source { <5,3,-5> color White }